I wouldn't go above 24 lands cause flooding out with this deck is the worst. If you prefer consistency, trade in some of the R/W tap lands to help you hit your T4 double color spells on curve (only a single 1 drop makes it no problem to spend T1 playing a tapped land). Mana base is pretty greedy, but I'm ok trading a game here and there where I mulligan a string of Hub/Battlements/Abbey hands to death for those games here and there where I flip Abbey or transform a Garrison FTW. It's very fun to play, and can do a lot of entertaining things. Arguably the most explosive deck you can make in Duels - you can have draws where you're attacking for 20+ damage on T4. If you're looking for an aggro deck that's combo-y with fun synergies, you have to try Boros Valor. Not a perfect list (I _definitely_ should include Verdurous Gearhulk not 100% sure what to cut though), but working well for me. I've had tons of fun with aggressively slanted midrange/aggro-control decks.ĭelirium is great BTW I consider it being more of a midrange deck but it's tons of fun and fairly competitive (maybe not tier 1, but high tier 2 at the very least). These will be released with the first half of the content update in October, beginning with the updates to Puzzle Challenges with Dungeoneers following afterward.Depends on what you call aggro. ![]() We’ve also got a few standard bugfixes and small QoL changes coming. That wraps up the patch preview for October. We’re also excited to share that many of the boards were designed or co-designed by our own community members.Ī new puzzle board designed by community tester Ridlay.Īdditionally Slade, Guadua, and Mollo all have their Rival challenges and challenge matches added to the game. These puzzles will also grant more rewards when completed for the first time. Fifteen new puzzles are coming later this month and should be some fun brain teasers for players who want to ponder. ![]() Some challenging puzzles are in the works outside of the standard character and gameplay mechanic categories. That’s the basics of dungeoneering! To start delving yourself keep an eye out for the release later this month. Upgraded cards have more powerful abilities and shop spells. You can either instantly upgrade a card there, or obtain an additional powerful rune. The forge is a special area you find 3 times throughout the run. You can upgrade a card by getting it to level 4 or using the forge. So you might recognize some names and decks as you battle. Even though this is a single player mode, the bots will use decks that real players built and played in their previous runs. You can also see your CPU opponent’s progress before the match on this screen to size them up. If you see a card you like but can’t purchase, you can freeze the cards and they’ll stay until you come back from your next match. You earn currency for the shop by winning matches or selling cards, and can even upgrade the shop to have a larger selection and more powerful cards. After each match, you can purchase new cards for your deck at the shop. You’ll enter a battle with your chosen Rival and add more cards to your deck as you go. These are usually tied to their element as well, with each focusing on a particular strength. Each Rival has a unique rune that grants them special benefits. For those wanting the short version, here’s the basics:Īt the start of a Dungeoneers run, you can pick one Rival from a group of 4. If you missed it you can check out the full gameplay video on twitch. We showed off multiple playthroughs of it with developers Dan and Tom last week. Dungeoneers is a brand new game mode coming to Creatures of Aether! This mode is a single-player deckbuilding mode with abilities that combine and scale as you play.
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